
The controls for the latter have been changed slightly from 'Heavy Rain (2010)'. They also allow the player to directly control the relationship between the spirit and the protagonist. These segments play out almost like puzzles and evoke a point-and-click feel. One the thing's best aspects is the ability to play as the spirit connected to the main character. Its all-star performances are top-notch, captured naturally with a mo-cap system that mimics on-stage acting. This doesn't hamper the experience, though it's compelling, entertaining and unique. It is a shame that the ending is determined almost exclusively by a two-tier choice presented near the piece's climax, as opposed to a natural extension of the way you've been playing thus far. Surprisingly, it doesn't hamper the impact of player choices, either, which - while undeniably rather subtle - still shape the outcome of the narrative in important ways.
ELLEN PAGE NUDE BEYOND TWO SOULS SERIES
Its elusive, lucid-dream vibe actually helps to communicate the plot, which is supposed to seem like a series of pivotal memories belonging to the lead. The thing's non-linearity, a sticking point among some fans, feels almost arbitrary, as it doesn't really lead to any dramatic irony or foreshadowing, but it isn't disengaging, either. The game follows a woman with a psychic link to some sort of spirit, spanning pretty much all her life via non-linear chapters. This is one of the game's themes, the fact that you're important to people you may only - in the grand scheme of life - pass by, and it's reflected well within the story. As a choice-driven experience, that's where it finds its suspense: the knowledge that your decisions directly impact the lives of others.
ELLEN PAGE NUDE BEYOND TWO SOULS MOVIE
The protagonist can't die in 'Beyond: Two Souls (2013)', an interactive movie from the developers of 'Heavy Rain (2010)', but its side characters can. The game has several endings dependent on some of the choices that decide the fate of both Jodie and several side-characters she befriends throughout the game. The game plays as a non-linear third person adventure game and allows the players to choose which or how severe actions Jodie will take in certain dangerous or normal situations. However, wherever she goes, the military, the demons and the spirits follow, and wreak havoc. Realizing that she will never be free, Jodie decides to run away like many times before. She also discovered that, since she can also channel the dead, the military will eventually probably force her to use all her powers to open a rift to the afterlife dimension, even though this could literally unleash Hell on Earth. Eventually, she joined the military only to become their pawn forced to commit criminal acts abroad for the supposed greater good. Having no friends, and being bullied and accused of witchcraft by every kid she ever tried to become friends with, Jodie grew attached to Nathan and became his surrogate daughter. Scientist Nathan Dawkins was chosen as her handler and tasked to study her, raise her and prepare her to join the Psy Ops military division as soon as she's of age. As a small child, Jodie Holmes became a government lab rat due to her strange psychic powers caused by her link to an incorporeal psychic entity known as Aiden.
